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Old Oct 12, 2007, 08:13 PM // 20:13   #61
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Stormlord Alex wrote above, "The paragon isn't dead untill Agressive Refrain is dead."

Well, Stormlord Alex, with today's patch Aggressive Refrain just died; kaput instantly and on the spot.

My Paragon is at the moment looking forward to a life of leisure, sitting in various scenic outposts and writing his memoirs.
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Old Oct 12, 2007, 11:06 PM // 23:06   #62
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Cracked armor -20 armor, that really sucks.

Looks like that elite Soldier's Fury is looking really nice now doesn't it?

That did suck, man at least they could have given a buff to something... haven't put much thought in to it but I won't be using AF much.

The pro of the skill being unstrippible is now own bane if focus fired upon.

Oh wooooooooooooooooooooooooooooooooe.
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Old Oct 12, 2007, 11:13 PM // 23:13   #63
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Quote:
Originally Posted by MercenaryK
Cracked armor -20 armor, that really sucks.

Looks like that elite Soldier's Fury is looking really nice now doesn't it?

That did suck, man at least they could have given a buff to something... haven't put much thought in to it but I won't be using AF much.

The pro of the skill being unstrippible is now own bane if focus fired upon.

Oh wooooooooooooooooooooooooooooooooe.

Or you will see more paragons with [skill]Remedy Signet[/skill].
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Old Oct 12, 2007, 11:29 PM // 23:29   #64
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Paragons are still very stable even without AR. I rarely even used AR on my Paragon, and I still found all of GW:EN piss easy, dungeons included.

Edit: Thats hero+henching btw.
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Old Oct 12, 2007, 11:29 PM // 23:29   #65
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Why did they make it cracked armor and not just -20 armor. Now the hench monk can waste a condition cure every time a shout ends on me, awesome.
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Old Oct 12, 2007, 11:39 PM // 23:39   #66
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Quote:
Originally Posted by Bowstring Badass
Or you will see more paragons with [skill]Remedy Signet[/skill].
Um if you go with any heroes or another paragon (thus multiple shouts, chants and what not) Your going to reapply cracked armor every few seconds. Lets see you get anything done inbetween all your remedy signets (and still noticing that it comes back every few seconds).

It's not the "end of the world" but paragons have relatively small "viable builds" to the public eyes. Theirs the tntf save yourself adrenaline support (which uses aggressive refrain which they just nerfed). Command with gfte spam to help energy management and some other defensive command shouts (also nerfed some thanks to recharge).

Then last theirs a motivation healer type support. Which they've already nerfed in the past. So basically, were losing our edge in pve besides a few helpful skills in each line.
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Old Oct 12, 2007, 11:44 PM // 23:44   #67
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Quote:
Originally Posted by MercenaryKnight
Um if you go with any heroes or another paragon (thus multiple shouts, chants and what not) Your going to reapply cracked armor every few seconds. Lets see you get anything done inbetween all your remedy signets (and still noticing that it comes back every few seconds).

It's not the "end of the world" but paragons have relatively small "viable builds" to the public eyes. Theirs the tntf save yourself adrenaline support (which uses aggressive refrain which they just nerfed). Command with gfte spam to help energy management and some other defensive command shouts (also nerfed some thanks to recharge).

Then last theirs a motivation healer type support. Which they've already nerfed in the past. So basically, were losing our edge in pve besides a few helpful skills in each line.
Well I was referring to a single paragon team but yeah you make a good point.
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Old Oct 13, 2007, 12:00 AM // 00:00   #68
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Quote:
Originally Posted by Racthoh
It's being hit (sometime soon), but not significantly enough to drop it from bars.
In pvp I think the cracked armor is probably a good middle ground.

In pve it is hell, the skill is now unusable with H+H, the monks are drained way too quick.

I am not quick to complain, but i'd rather see paragons have -30 armor under the effect of aggressive then this cracked armor crap.
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Old Oct 13, 2007, 12:15 AM // 00:15   #69
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They don't always drain easy when the team gets disease... it's not going to be that much different really :z - They can only spam condition removal as much as the recharge allows afterall.

Quote:
Looks like that elite Soldier's Fury is looking really nice now doesn't it?
No.
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Old Oct 13, 2007, 12:23 AM // 00:23   #70
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how about... just use flail?
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Old Oct 13, 2007, 12:27 AM // 00:27   #71
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Sorry double post :/ ...
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Old Oct 13, 2007, 12:29 AM // 00:29   #72
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Quote:
Originally Posted by yesitsrob
They don't always drain easy when the team gets disease... it's not going to be that much different really :z - They can only spam condition removal as much as the recharge allows afterall.
The constant reapplying of cracked armor, especially with multiple paragons in a team means other conditions wont be cured as fast as before so yes it is different, its not just about the mana drain.
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Old Oct 13, 2007, 12:45 AM // 00:45   #73
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How are people even discussing this?

Unless you're using a bunch of 15e skills, the spammable 4a skill change won't hurt.

Unless you're charging far ahead with no defense or monks, -20 armor to the most defensive class in the game won't hurt. Granted, hero monks spamming to remove it is something that needs to be tweaked.

Paragon passive defense is still the best in the game. Paragons are still one of the best PvE classes in the game, assuming you aren't bad. And being bad at a Paragon is something that takes a lot of concentrated effort.
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Old Oct 13, 2007, 12:52 AM // 00:52   #74
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Quote:
Originally Posted by Avarre
How are people even discussing this?

....

Granted, hero monks spamming to remove it is something that needs to be tweaked.
So you ask why we are discussing the change and then you admit the very thing we are discussing needs to be tweaked?

And yes my build hardly got affected aswell, I'll just need to run something different then the 3 paragon setup which was getting boring anyway.
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Old Oct 13, 2007, 01:03 AM // 01:03   #75
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anyone complaing about this change is bad ar clearly needed to get nerfed and this change was pretty damn cheesy should have been just a perma -20 armor without chance to remove
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Old Oct 13, 2007, 01:09 AM // 01:09   #76
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Quote:
Originally Posted by Trx
So you ask why we are discussing the change and then you admit the very thing we are discussing needs to be tweaked?

And yes my build hardly got affected aswell, I'll just need to run something different then the 3 paragon setup which was getting boring anyway.
The topic at hand is whether the class, or the skills, are dead. None of this is even remotely connected to reality.
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Old Oct 13, 2007, 01:12 AM // 01:12   #77
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Paragons are never dead. Ever.

Just as powerful as usual.

AR might be nerfed, that's why we have Flail to combine with WY from the warrior line
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Old Oct 13, 2007, 03:38 AM // 03:38   #78
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Quote:
Originally Posted by Mickey
Paragons are never dead. Ever.

Just as powerful as usual.

AR might be nerfed, that's why we have Flail to combine with WY from the warrior line
Just don't get that skill nerfed the way you did with WY and Flail is strength based so you won't get to much use out of it.You might want to use Furry or Frenzy.The Paragon is fine I have one one my second account and been in most places in NF except no where near gates of desolation anyway been all around Vabbi and I helped group through Maddock Crevice although they were a little weary of taking me it all worked well.We really had good time doing the mission and doing the quest on up to Vabbi and they gave me a thank you I mostly used motivation with the signet that removes conditions.That worked really well and we also had fun doing it Paragons aren't meant to be damage dealers they are suppose to support the Warrior.

I was and still am using the armour I bought at Jocknor Diggens outpost or mission.It is al 50 and it has gotten me that far.I wouldn't cry the Paragon is dead not in PvE.It is just harder to put together a balanced team I guess you know what the Mesmers feel like and don't go commenting on Monks.

I did cap Voe of Silence in that mission with him it was pretty easy compared to my Derv and I had maxed armour.

Last edited by Age; Oct 13, 2007 at 03:42 AM // 03:42..
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Old Oct 13, 2007, 03:47 AM // 03:47   #79
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Flail is kind of useful, less so than AR, or what it used to be.

WY and GftE were midly hit, imo.
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Old Oct 13, 2007, 03:49 AM // 03:49   #80
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The only thing I dislike about the AR nerf is that AI will waste their energy and time removing cracked armor every few seconds. Other then that, -20 armor on a 96AL ranged character doesn't really bother me.


Flail will never replace AR on my bar, that's all I know.
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